
The
TWIGZ Engine was developed by Shattered Realm Productions for
one simple reason, and that reason was: Monkey
Island: LeChuck's Revenge. For those of you who are unaware,
the Monkey Island series is a set of four adventure games produced
by the LucasArts game company. This is quite possibly the most
hilarious, yet challenging, series of games ever created. The
first two of the series were created in MS-DOS mode using only
256 colors at a resolution of only 320 x 200. This engine is,
to the best of my ability, a replica of the LucasArts SCUMM
Engine (the engine that drives all of LucasArts' adventure games)
used in Monkey Island: LeChuck's Revenge (the second in the
Monkey Island series). I sincerely hope that LucasArts is in
no way offended by this creation, but instead honored, for the
TWIGZ Engine was designed as a tribute to not only the greatest
video game series of all time, but to the games that got me
into the world of game programming. LucasArts, I salute you
and all the games you create.
Through
various tools on this internet, and knowledge of the games inside
and out, I set out on the task of creating a replica of the
SCUMM Engine. SCUMM Revisited, the greatest SCUMM File Viewer
on the Net helped me understand the structure of a SCUMM file.
It was with this basic knowledge that I started the project.
Due
to QBasic's serious limitations in speed and memory, assembly
language was used to create the TWIGZ Engine. T*LiB,
and assembly written graphics, mouse & memory library, was
created to drive the TWIGZ Engine. For a complete list of all
routines supported by T*LiB you may follow this link to T*LiB's
Home Page.
Screenshots:
The TWIGZ
Room (Level) Editor in action
What
are the TWIGZ Engine's specifications?:
The TWIGZ Engine supports all of the following:
Now,
the TWIGZ Engine will be released in a package, along with all
necessary tools, so that everyone at home may create their own
adventure games. It is today, with great pleasure, that I announce
the release of the TWIGZ SDK (Software Development Kit).
Within the next couple of weeks the TWIGZ SDK will be released.
I would like to first get some feedback on the TWIGZ Engine
so I may decide if any changes are required. Keep checking back.
Click
here to DOWNLOAD TWIGZ
and let us know what you think of our engine.